Scanning and Cloaking
Playing Stars!
Scanners tell you about:
♦ planetary environments
♦ enemy fleets
♦ minefields
♦ mineral packets in transit
♦ salvage
♦ wormholes
Both planets and ships can have scanners. You create a planet-based scanner by adding it to your production queue. Ship-based scanners must be included in the hull design.
All fleets detected by your scanners appear in the Scanner. Fleets can use cloaking devices to reduce a scanner's range and thus increase the chances of escaping detection. You can display your scanner coverage at different levels and determine any weak areas using the Scanner pane's Radar Overlay.
Read more about Scanning:
Scanner Technology
Selecting Fleets in the Scanner pane
Scanning Planets
Cloaking Fleets
Detecting an Opponent's Fleets
Pirating using Stealth-based Scanners